A real 4X match on your phone. Offline, in under an hour.
Explore a procedurally generated star cluster, settle it, out-research and out-manoeuvre your rivals, and reach a verdict before the turn cap does. Then read back what happened: who found whom, every war and how it settled, and the seed that produced all of it.
The premise
A collapsed interstellar gate network left this cluster dark for centuries. The factions that survived the collapse are each a different answer to it, and all of them are now reaching back into the cold for the same handful of worlds.
That is the whole of the setting, and it is deliberate. It exists to explain why every match hands you a different fractured region and why the five factions want incompatible things. There is no campaign behind it. The match is the story.
One sitting
Every match carries a turn cap, and the turn block prints it from the first turn: turn 31 of 80, not just turn 31. You always know how much game is left.
A small cluster runs about 35 to 45 minutes, a medium one 50 to 70. Ten turns before the cap the game tells you the verdict is coming and what your score currently is, while there is still time to do something about it.
The record
When it ends you get the match read back to you: how it was won and on which turn, the first contact that started it, every war with the turns it ran and how it settled, and a two-sentence epilogue that cites only things that actually happened.
The header line carries the game, the seed, the map, the difficulty and the faction you played, so a screenshot of it is a complete record. Anyone can type that seed in and get the same cluster.
No hidden hand
The AI runs on the same sim you do. It has no free resources, no vision through the fog, and no second set of rules for when it is losing.
You can audit it. Every opinion a rival holds of you is itemized down to the term and the number, including the persona weight it applied. If a difficulty gives the AI a bonus, that bonus is written on the difficulty card before you start.
Who else is out here
Each one is a single strategic bias carried all the way through: one mechanic that changes how you play, and an agenda that scores what that faction thinks was worth doing. The AI plays them as five different opponents because they are five different games.
The verdict
Conquest is the rarest ending in the game. Most matches are decided on the record you built, which is why the record scores the fighting as well as the peace.
First contact
A rival arrives with a line of their own and the mechanic that will define them, stated at the moment you meet them rather than buried in a manual.
From there it is envoys, trade embassies, non-aggression pacts, tribute and war. Every offer prints its Influence price and whether they would accept it, so diplomacy is a decision rather than a dice roll.
Exploit
Industry, Warfare and Sovereignty, ten nodes each, tiered but not locked into eras: reach a tier by researching in that branch, in whatever order you like.
Every node states what it unlocks and what it costs against what you have banked. The deep end of the tree is where the Ascension chain starts.
Expand
Four resources run the whole economy: Energy, Alloy, Research and Influence. Each colony has five building slots, so what you put in one is a thing you cannot put there later.
A Foundry, a Lab, a Fusion Plant, defences, a fleet. Every one shows its build time and its price before you commit, and every number on the resource bar can be opened to see exactly which colony produced it.
What it costs
The starter gives you unlimited matches with every victory path, every difficulty and the same AI, on two of the five factions and two of the three world types. Nothing is timed and nothing expires. What the unlock adds is variety, which is what this genre gets replayed for.
No cost, no account
One-time purchase
There is no account and no sign-in. The game does not need a connection to start, to save, or to keep what you paid for, and it never checks one. No consumables, no premium currency.
Screenshots
Press kit
Six screenshots at 1920x1080, the app icon, a feature graphic and a one page fact sheet, in one archive. Use them freely in videos, articles and posts about the game.
Download press kit (820 KB)